Guild Information
- Requirements
- Prominent
Figures
Spells
- Aether Manipulation
- Electricity
Manipulation
- Fire
Manipulation
- Water
Manipulation
- Earth
Manipulation
- Air
Manipulation
Abilities
- Familiars
Skills
- Combat
- Magic
- Survival
-
Background
- Current Events
- Recent History
- Ancient History
Guild Members
- Paste Heroes
- Current Heroes
More Information on Warrior Mages.
- Wyndguard's Place
- This is a very nice and informative site for
Warrior Mages.
- Shalnhh's Hive (Warrior Mage)
- This is the magic GM's
"unofficial" page, for spell information.
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- Aether Manipulation Spells
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- Aether Lance
- This will create a beam or spear of pure
aether which is then cast at the target. Damage will depend upon the amount of mana,
range, skill of the caster. It is also rumored to damage the armor of the target.
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- Ethereal Shield
- is a shield of aether, which will offer protection against
elemental spells, and it is also rumored to offer a very basic defensive advantage in
combat.
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- This spell is a must for every Warrior Mage. Many spells can
backlash when cast at higher mana levels. This spell will negate the effects of those
backlashes. It will also prevent collateral damage from frostbite.
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- The minimum mana for the spell is 1 mana.
- Spirit Cloak
- This spell requires ethereal shield. When
cast you will be unable to be detected by magic, and any one or anything will have a
harder time using targeted magic spells on you. The spell will last as long as mana is
held.
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- Aether Lash
- This spell requires ethereal pathway, gar
zeng, and an empty hand. When cast it will create a ethereal whip, which can be used to
lash at your opponents.
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- Multiple Ethereal Shields
- This spells requires ethereal shield. The caster creates a shield of aether on all
members of the group the caster is joined to. It will offer protection against elemental
spells, and it is also rumored to offer a very basic defensive advantage in combat.
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- It will also protect other members of the hunting party from
suffering from collateral damage from Fire Ball, Frostbite, Chain Lightning, and a few
other spells.
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- The minimum mana for the spell is 7 mana.
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- Mana Sink
- Requires spirit cloak. It will drain mana
from the area, object, or target.
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- Ethereal Pathway
- Requires aether lance. When cast this spell
will create an ethereal pathway between the caster and the target increasing the hit
percentage of all targeted spells. There is also the danger of over exposure to mana,
which will result in nervous system damage.
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- Mana Barrier
- Requires spirit cloak. When cast the caster has a very
strong barrier against targeted attacks. It will also reduce the effects of all magic
directed at the caster.
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- The spell will last as long as mana is held for it, and the
caster will not be able to sense mana flows, or focus on devices.
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